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All News
New players - please now register via forums 17 Nov 2024
Due to a security issue, we are asking all new players to register via the forums for the time being.
? Posted by: Sparrowhawk
Midnight Council 09 Aug 2024
How about Ljubljana, September 14th - 15th?
? Posted by: Matija
Home page minor changes 18 Dec 2023
I have removed the Moonring links as they were all pretty much expired and when selecting list sites it was going to some site for real estate or some such. I have also removed the charity links which nobody clicked on AFAIK
? Posted by: Sparrowhawk
Minor bug fixes applied 04 Dec 2023
A couple of small bugs fixed. Still working on those CurrentLord related ones.
? Posted by: Sparrowhawk
Mismatch Library issue resolved 02 Jun 2023
Thank you to dev and ops teams ;)
? Posted by: Sparrowhawk
Library mismatch issue 02 Jun 2023
Investigating why - sorry about the annoyance (probably due to recent server upgrade/switch)
? Posted by: Sparrowhawk
Server Move 01 Jun 2023
I've just been notified that our service is being moved to a new server - today! There may be a little outage.
? Posted by: Merlin
Midnight Council 2023 08 Apr 2023
Please, enter the polls.
? Posted by: Matija
Midnight Council 2022 in Folkestone - Cancelled 28 Oct 2022
As mentioned in the forums, the Council meetup is cancelled (postponed?) for this year.
? Posted by: Sparrowhawk
Midnight Council 2022 in Folkestone 02 Apr 2022
See the Council thread and sign up.
? Posted by: Matija
2022 21 Dec 2021
Merry Christmas and a Happy New Year! May it serve us better.
? Posted by: Matija
Change of wind force 29 Dec 2020
An experiment to make it as it used to be. Please, report any errors at the end of turn processing immediately.
? Posted by: Matija
The Brave Warlords html map 22 Oct 2020
I added The Brave Warlods (by Ur) to html map package that can be downloaded under Documentation.
? Posted by: Matija
Virtual meeting 14 Sep 2020
A virtual meeting is planned for Friday 18th. See under Midnight Council - Folkestone.
? Posted by: Matija
Game updated to v1.6 25 Jun 2020
The update of the game engine to v1.6 is complete. Please report any problems in the forum's Bugs section. Thank you for your patience.
? Posted by: Celebaglar
Game site update imminent 14 May 2020
I have scheduled a game site update for the early hours of Sat 16th May 2020. This should fix some bugs and replace a significant amount of obsolete code.
? Posted by: Celebaglar
Service Update 18 Jan 2020
The game site now working again. Note that we are on a new server, so please report any issues on the forum. Thank you.
? Posted by: Celebaglar
Game site temporarily offline 18 Jan 2020
Following the move to a new server, we are experiencing content encoding errors on the game site. Working on fixing this as soon as possible.
? Posted by: Celebaglar
Midnight/MU server upgrade 20 Dec 2019
As we approach another holiday season, M/MU players should note that our hosts plan to move our site to a new server between Christmas and New Year's Day. There will be a little downtime as reconfiguration will be needed afterwards.
? Posted by: Celebaglar
Service Update 19 Aug 2019
The tentative fix for the random logouts has not worked, so back to investigating. Please bear with us!
? Posted by: Sparrowhawk
Service Update 18 Aug 2019
Tentative fix for random log outs is now in place. Please report any further logouts in te forums if you experience any.
? Posted by: Sparrowhawk
Service Update: server issues 09 Jul 2019
Please note that the game is currently experiencing server issues (random log outs, 503 errors). These are being looked into, but it may take a little while for them to be resolved.
? Posted by: Sparrowhawk
A note to new players 02 Apr 2019
Remember to register on the forums - you will be able to organise new games much more easily there, as well as pick up lots of hints and tips on how to play.
? Posted by: Sparrowhawk
MidnightMU to be ported to PS4 and XBox One 01 Apr 2019
We are pleased to announce that following an agreement with a leading AAA game studio, MidnightMU is to be ported to to PS4 and XBox One. More details to follow soon
? Posted by: Sparrowhawk
The Lords of Midnight novel is finally out 21 Jun 2018
The much anticipated LOM book by Drew Wagar is finally out - check out the Fiction section of the forums for more details
? Posted by: Sparrowhawk
Forum scheduled offline time 05 Mar 2018
The M/MU forum will be offline for a while tonight as I take a 'clean' backup for development and upgrade purposes. Thank you for your patience.
? Posted by: Celebaglar
Multiple user accounts 26 Mar 2018
This is a reminder to all players, old and new, that we have a ONE account per player rule on Midnight/MU. Please don't make us wield the pruning axe in anger.
? Posted by: Celebaglar
Please sign up to our forum to arrange games 31 Jan 2018
As a reminder for any new users or those thinking of signing up, PLEASE register on the forum as well (forum.midnightmu.com) and please say hello there. Your welcome will be a warm one and you will receive invitations to join new games.
? Posted by: Celebaglar
A Happy New Year to all travellers in Midnight/MU lands 31 Dec 2017
On behalf of the M/MU team, I would like to wish all our players and visitors a very Happy and Prosperous New Year! It promises to be an interesting one.
? Posted by: Celebaglar
Midnight/MU is NOT dead (yet) 13 Apr 2017
A new revision of Midnight/MU is currently in development. Expect it when you see it, hopefully towards late summer or early autumn. More details can be read on the forum.
? Posted by: Celebaglar
Council 2017, Slovenia 06 Dec 2016
Spreadsheet available, see the first post.
? Posted by: Matija
Littlenemo 31 Oct 2016
Christophe, rest in peace.
? Posted by: Matija
Blackout 26 Jul 2016
As you might have noticed, the site was inaccessible for some time. Thanks Chris for sorting it out.
? Posted by: Matija
Fantasy Euro 01 Jun 2016
Join the Midnight league on uefa.com. Code: 82642891
? Posted by: Matija
Vulcania 13 May 2016
Northern Reaches are not growing cold yet, and here we have already a new scenario by Franck.
? Posted by: Matija
Northern Reaches 22 Apr 2016
Can now be reached, inviting you to discover their secrets.
? Posted by: Matija
Midnight Council 2016 02 Apr 2016
Spreadsheet available, sign up!
? Posted by: Matija
Midnight Council 2016 03 Feb 2016
Vote now, or forever remain silent.
? Posted by: Matija
Merry Christmas to one and all 24 Dec 2015
...except Doomdark. The M/MU team would like to wish all players and contributors a Merry Christmas and a Happy New Year!
? Posted by: Celebaglar
Wiki is back 09 Dec 2015
Thanks to Bill (Celebaglar).
? Posted by: Matija
There's life after all! 10 Nov 2015
We finally have our first update in almost three years! This is a bug fix release so please report any continuing problems on the forum.
? Posted by: Celebaglar
Goodbye Sir Terry Pratchett 12 Mar 2015
AH. SIR TERRY. MAY I SAY WHAT AN HONOUR THIS IS? OH, DO MIND THE SCYTHE! RIP to a wonderful author. You will be greatly missed.
? Posted by: Sparrowhawk
Leonard Nimoy 1931-2015 27 Feb 2015
Not Midnight related, but I hope no one will begrudge me this small message of appreciation for a man who played such an inspirational role in many of our childhoods. Rest in peace.
? Posted by: Sparrowhawk
Midnight Council 2015 27 Feb 2015
Trogir, Croatia, September 12/13. Please, fill the spreadsheet, if you intend to come.
? Posted by: Matija
Midnight Council 2015 06 Jan 2015
A poll to choose a September weekend in Trogir is now open.
? Posted by: Matija
Balkans in September? 07 Dec 2014
Choose the council venue.
? Posted by: Matija
Macedonia in September, anyone? 06 Dec 2014
See the new Council poll.
? Posted by: Matija
Council 2015 17 Sep 2014
Do not miss preliminary polls.
? Posted by: Matija
Server Slowdown Reporting 29 Aug 2014
In order to help track down issues with server, could all users please report server slowdowns here... http://forum2.midnightmu.com/viewtopic.php?f=10&t=13062
? Posted by: Merlin
Beta is closed 26 Aug 2014
For a better hunting of snails. See Running slow thread on the forum.
? Posted by: Matija
Patience 07 Aug 2014
Never cut a tree down in the wintertime. Never make a negative decision in the low time. Never make your most important decisions when you are in your worst moods. Wait. Be patient. The storm will pass. The spring will come.
? Posted by: Matija
Fantasy WC 09 Jun 2014
http://en.mcdonalds.fantasy.fifa.com/ Join it, let us have some fun. League Morkin, password tarithel.
? Posted by: Matija
The Lords of Midnight - 30 Years Old! 01 Jun 2014
Happy Birthday to The Lords of Midnight, 30 years old and still going strong!
? Posted by: Merlin
Midnight Council 2014 18 Apr 2014
Find the spreadsheet under the topic Travel to Portugal.
? Posted by: Matija
Midnight Council 2014 04 Apr 2014
Will be held in Vinhais, Portugal, September 13th-14th.
? Posted by: Matija
Council 2014 23 Mar 2014
Portugal in a confident lead, only two days left for England to catch up.
? Posted by: Matija
Council 2014 Polls 04 Mar 2014
England, Germany, or Portugal, which is it to be? And don't forget to choose your weekend.
? Posted by: Matija
MUCM Version 2.2.0.1 released 07 Feb 2014
Idaho has updated the Midnight/MU Campaign Manager. Please go to the Friends of Midnight subforum in the main forums for a detailed changelog.
? Posted by: Sparrowhawk
HAPPY CHRISTMAS! 22 Dec 2013
Wishing all Midnight/MU players a great holiday and peaceful* New Year * in Real Life that is ;-)
? Posted by: Sparrowhawk
Moonshine hits 600! 06 Dec 2013
Congrats to Moonshine for hitting the 600 post mark in the forums and attaining a coveted personalised banner :)
? Posted by: Sparrowhawk
New News! 03 Dec 2013
Wishmaster felt that the news was stale, so here is some new news, just for him! ;-)
? Posted by: Sparrowhawk
Council 2013 06 May 2013
Another poll opened - please, specify your availability.
? Posted by: Matija
Council 2013 05 Mar 2013
Vote for the Council weekend.
? Posted by: Matija
Council 2013 16 Feb 2013
Due to a late entrant, Greece, the votes need to be taken again.
? Posted by: Matija
Council 2013 14 Feb 2013
Please, take the poll, if you mean to attend.
? Posted by: Matija
Version 1.4.0 released - transitional stage 22 Jan 2013
Version 1.4 is intended to be a transitional stage covering major internal code reorganisation, bug fixes and interface tweaks. No significant feature additions are planned until version 1.5. Enjoy and please report any problems found.
? Posted by: Celebaglar
Happy New Year 02 Jan 2013
Wishing the whole Midnight gaming community a very happy New year
? Posted by: Sparrowhawk
Merry Christmas 24 Dec 2012
Wishing all the Midnight community a very happy festive season.
? Posted by: Sparrowhawk
Night has fallen 16 Oct 2012
RIP Mike Singleton 1951-2012
? Posted by: Sparrowhawk
The Emperor Tournament 16 Oct 2012
It is not just an open-end tournament, you can also join or quit it at any time. Just join a challenge issued, or make one against the owners of a scenario, if no challenge resolution (game) is currently under way.
? Posted by: Matija
The Emperor Tournament 03 Oct 2012
First games starting tomorrow. Until then, there is still time for you to issue your challenge.
? Posted by: Matija
The Emperor Tournament 01 Oct 2012
The initial phase started. Grab your scenario while you can.
? Posted by: Matija
The 5th RUST 09 Jul 2012
The tournament will start in about two weeks. Sign-up in the appropriate thread.
? Posted by: Matija
Fantasy UEFA Euro league 29 May 2012
Sign up, folks. See details under Miscellaneous - Other - Fantasy Euro.
? Posted by: Matija
The 3rd Midnight Marathon has started 23 Apr 2012
The first player in the group to create the game, please.
? Posted by: Matija
The 3rd Midnight Marathon 18 Apr 2012
Last call, five slots remain open. The projected marathon start is on 23rd.
? Posted by: Matija
M/MU open for new games again 08 Apr 2012
The problem preventing new games from being successfully created should be fixed now, so hopefully normal service is resumed.
? Posted by: Celebaglar
No new games! 07 Apr 2012
Please, don't create any new games until we fix compatibility issues with the new version of mySQL.
? Posted by: Matija
Game site re-opened 05 Apr 2012
The critical bug has now been fixed, so the site is open for play again. Enjoy.
? Posted by: Celebaglar
Play suspended due to critical bug 05 Apr 2012
Folks, a critical bug has shown up which prevents turns from being completed. As this can lead to games being spoiled, we have suspended play until the bug is fixed. M/MU will return as soon as possible.
? Posted by: Celebaglar
M/MU Forum upgrade is now complete 27 Jan 2012
Following several weeks of tweaking, I think we can finally declare the migration of the forum to a current version of the software to be complete. Thank you for your patience.
? Posted by: Celebaglar
The Midnight/MU Wiki is back 17 Sep 2011
The Wiki has now been upgraded to a compatible version and is now hopefully fully functional. Please report any problems you may encounter.
? Posted by: Celebaglar
The Brave 05 Sep 2011
A new scenario by Brandal is now available for playing.
? Posted by: Matija
RUST 28 Jun 2011
The tournament is about to start, sign-up now!
? Posted by: Matija
Version 1.3.0.1207 29 Apr 2011
Bugfixes and some slight feature changes. See changelog for details.
? Posted by: Matija
LOM 25 Mar 2011
A new version of the game is being developed by Chris and Mike. See the forum.
? Posted by: Matija
Midnight Council 2011 18 Jan 2011
If you haven't voted yet, then, please, do. If you intend to come, that is.
? Posted by: Matija
SDT III 10 Jan 2011
Even while the second tournament came to an inglorious non-end, I hope to have put up rules that will prevent it ever happening again.
? Posted by: Matija
Father Christmas strikes again 24 Dec 2010
Making Winterwyrd by Lunagh now an official scenario. And bringing some other minor goodies. And don't forget Vulcania by Idaho, the new scenario on beta.
? Posted by: Matija
Vulcania (by Idaho) 23 Dec 2010
A new scenario is available for testing on the beta site.
? Posted by: Matija
Council 2010 photos now in forums 30 Sep 2010
The M/MU community has had another successful Council, this year held in Loches, France, and hosted by Idaho (thanks!). The photos are available in the forums.
? Posted by: Sparrowhawk
Beta reopened 11 Jun 2010
I hope this is it
? Posted by: Matija
New Scenario 07 Jun 2010
Winterwyrd (by Lunagh) available on beta
? Posted by: Matija
Minor Update 1.3.0.1160 16 May 2010
Some bugs fixed, hopefully including End Game timeouts
? Posted by: Matija
Version 1.3.0.1144 update 02 May 2010
Many bugs fixed, minor gameplay changes, and even a couple new features. Read the changelog for details.
? Posted by: Matija
The Rift 08 Apr 2010
An earthquaqe shook the land.
? Posted by: Matija
The Midnight Council 2010 27 Jan 2010
This year's Council (informal meet up of M/MU players) is to be held over the w/e of September 18/19, in Loches, France. Please see the forums for full details.
? Posted by: Sparrowhawk
MERRY CHRISTMAS AND A HAPPY NEW YEAR! 24 Dec 2009
On behalf of all Midnight/MU admins and developers, we wish you a very peaceful and happy festive season. Well, not so peaceful in-game of course! ;-)
? Posted by: Sparrowhawk
The Midnight Council 2009 is over 22 Sep 2009
Photos are beginning to appear in the forums so if you don't often log into the forums, this may be a good time. Seems that beer featured quite prominently. Odd, that ;-)
? Posted by: Sparrowhawk
The Midnight Council 2009 has begun... 17 Sep 2009
Those unfortunate ones amongst us who cannot make this year's bash in Slovenia wish those who can a jolly good time, with much drink, merriment, and casting of pigs! (it's a long story). Don't forget to take photos!
? Posted by: Sparrowhawk
Minor bugfix update. 06 Sep 2009
This minor update should fix the Scroll of Enlightenment bug and also close an exploit when dismounting dragon riders. Home page changed to only use one size of font.
? Posted by: Celebaglar
Midnight/MU 1.3.0 RELEASED! 10 May 2009
The very long awaited new version of M/MU is finally here, with all the yummy goodness we've prepared for you plus two new scenarios. Please check the forum and change log for details.
? Posted by: Celebaglar
Notice to new players 10 Feb 2009
Remember, you can request that your game limit be increased from the initial 3. Simply PM one of the admins on the forums.
? Posted by: Sparrowhawk
Solstice Greetings from Midnight/MU! 24 Dec 2008
The Midnight/MU team would like to wish all Midnighteers a Merry Xmas! Eat, drink, celebrate and chop your enemies into tiny little pieces, but don't let those fairies get too drunk on the sparkling fish-juice.
? Posted by: Celebaglar
Beta site reopens for business 30 Aug 2008
Players who have been involved in beta testing before and those who wish to take part in the future please note the beta site is now active again. See the forum for further details.
? Posted by: Celebaglar
Housekeeping: Accounts purge imminent 30 Jul 2008
On the game site, registered users who have never actually signed in will be deleted. On the forum registered users who have not revisited the forum in the past month or posted at least once will be deleted. Please say hello to avoid disappointment.
? Posted by: Celebaglar
Midnight/MU returns to active status 27 Jul 2008
M/MU is now active again, though all old games have been deactivated. Please read the forum for details. We apologise for any inconvenience and hope you will continue to enjoy M/MU for a long time to come.
? Posted by: Celebaglar
MAJOR CRASH!!! 23 Jul 2008
The game site is down until further notice as several tables in our database have been wiped. We'll need to locate a backup before M/MU can continue.
? Posted by: Celebaglar
Journal of the Month contest commences 07 Jun 2008
From June 2008 there will be a Journal of the Month award for the most interesting journal from hames completed that month. To read more, please join the forum and visit http://forum.midnightmu.com/viewtopic.php?t=7979
? Posted by: Celebaglar
Quadrant of Five Ladder start date announced 13 Apr 2008
The ladder competition based on the "Quadrant of Five" scenario will start on 25/04/2008. Please check the forum for more details: http://forum.midnightmu.com/viewtopic.php?p=142586#142586
? Posted by: Celebaglar
Midnight/MU gets Christmas Review! 24 Dec 2007
Midnight/MU has received its first independent review by the good people at RGCD (www.rgcd.co.uk) - and a corker it is too. Go read it right now; it's one more reason to celebrate!
? Posted by: Celebaglar
Site Re-Opened 10 Oct 2007
Apparently the suspension never happened... you were not here... you did not see me... you suddenly feel the urge to stop smoking...
? Posted by: Merlin
Game Site Down 10 Oct 2007
I've had to disable the games sites due to a problem with one of the scripts. The problem caused the site to be suspended so I have to keep them down while this is investigated. Sorry for the inconvenience.
? Posted by: Merlin
Status Update 04 Oct 2007
Under Normal Operation
? Posted by: Merlin
Site Re-Opened 28 Sep 2007
After today's outage - the site is re-opened.
? Posted by: Merlin
Game Site Down 28 Sep 2007
I've had to disable the games sites due to a problem with one of the scripts. The problem caused the site to be suspended so I have to keep them down while this is investigated. Sorry for the inconvenience.
? Posted by: Merlin
Midnight/MU 1.2.5.712 bugfix patch applied 19 Jul 2007
DISEASE is now active again, having been broken since v1.2.4.598 (Jan 2007). New players take note! For full list of bugs fixed read the change log.
? Posted by: Celebaglar
New scenario maps are now enabled 26 Jun 2007
The maps for the most recent scenarios, "The Quadrant of Five" and "The Circle" are now available in-game. Minor improvements in the map of "The Circle" will be added with the next update,
? Posted by: Celebaglar
Version 1.2.5.708 patch applied 19 Jun 2007
Yet another patch fixing a number of bugs. Please read the change log for details. Minor interface improvements added on the main game page.
? Posted by: Celebaglar
Version 1.2.5.704 patch applied 02 Jun 2007
Just another patch fixing several bugs. Please read the change log for details. No new features added this time.
? Posted by: Celebaglar
CRTICAL BUG! 02 Jun 2007
Could all players refrain from starting new games while a bug handling kings' names is fixed, than you.
? Posted by: Celebaglar
Version 1.2.5.701 patch applied 28 May 2007
This is mainly a bug fix patch repairing issues that have arisen since the last major release. New ability take over vassal dead lord's garrisons added. Please read the change log.
? Posted by: Celebaglar
Database problem - Game online again 16 May 2007
Thanks to Chris, the database should be OK again.
? Posted by: Celebaglar
Midnight/MU v1.2.5 is released! 13 May 2007
This version adds the long awaited water and ships, two new scenarios, optional feature levels and lots of new features for those who want a bit more variety, as well as the usual bug fixes and interface improvements.
? Posted by: Celebaglar
1.2.4.683 update (bug fix only) 11 Apr 2007
This is a minor release plugging a nasty exploit in the troop transfer system and exposing those invisible skulkrin again.
? Posted by: Celebaglar
IMPORTANT HOTMAIL and MSN Email Accounts 20 Mar 2007
Hotmail and MSN email accounts are no longer valid for the game or forum. If you have these accounts please turn off notifications or change your email address. Sorry for the inconvenience.
? Posted by: Merlin
IMPORTANT! - HOTMAIL Email Accounts 05 Mar 2007
HOTMAIL can no longer talk with our servers and it doesn't look like there is a fix forthcoming. You will likely not get email from either game or forum.
? Posted by: Merlin
Version 1.2.4.626 update released 12 Feb 2007
v1.2.4.626 is primarily a bug-fix release with a couple of additional cosmetic features. Please read the change log for the full details.
? Posted by: Celebaglar
Version 1.2.4 is RELEASED 13 Jan 2007
v1.2.4.598 includes the much awaited "lord grouping" feature. Most lords can now be put under another lords command and moved as one single unit. Read the change log for full details.
? Posted by: Celebaglar
1.2.3.558 update (Minor bug fixes and features) 13 Oct 2006
This update sees new features related to team games and stalled game management plus several bug fixes. As usual, please read the change log. There's also a surprise addition to Guidance received at towers.
? Posted by: Celebaglar
Forums are back online 25 Sep 2006
The forums have been back online for a few days now - sorry, we forgot to update the News section!
? Posted by: Sparrowhawk
Forum Problems http://forum.midnightmu.com 19 Sep 2006
There is a problem with the forum - you can possibly still access through www.forum.midnightmu.com
? Posted by: Merlin
Join the Forum, join the fun... 01 Sep 2006
Could game members who have not registered on the forum please take the time to do so. http://forum.midnightmu.com
? Posted by: Merlin
1.2.3.538 update (Major bug fix) 08 Aug 2006
A major bug which caused lords to be killed multiple times thus skewing experience and courage settings has been fixed.
? Posted by: Celebaglar
1.2.3.535 update (minor bug fix) 04 Aug 2006
A fix to allow the Night Screen to work with IE and MUCM has now been uploaded. Thanks Chris.
? Posted by: Celebaglar
1.2.3.533 update is released 04 Aug 2006
This version includes fixes for the various problems with the new battle system and adds a NIGHT SCREEN to indicate when end-of-turn processing is taking place. This disappears when the processing is completed. Please read the Change Log.
? Posted by: Celebaglar
BUG ALERT - Big battles 20 Jul 2006
Due to a critical bug affecting big battles (40,000+ troops have so far been reported as causing it) PLEASE AVOID LARGE BATTLES (joining a battle with 30,000+ troops might quality) OR POSTPONE ENDING THAT TURN UNTIL WE HAVE IMPLEMENTED A FIX. Thank you
? Posted by: Celebaglar
Panic over. Critical bug fix applied. 06 Jul 2006
The game site is now reopened after a critical bug has been fixed. Enjoy.
? Posted by: Celebaglar
Game site closed while critical bug is fixed 06 Jul 2006
Sorry, a critical bug has been discovered that needs to be fixed before games can continue. We will return as soon as possible.
? Posted by: Celebaglar
Version 1.2.3.512 patch applied 06 Jul 2006
A few of the bugs generated by the new release have been ironed out. Please check the change log for further details.
? Posted by: Celebaglar
Version 1.2.3.506 is Released! 04 Jul 2006
A new version of Midnight/MU has been uploaded, complete with a number of new features and a brand new battle algorithm. For a full list please read the change log and the forum announcements.
? Posted by: Celebaglar
BETA Version 1.2.3 out now 31 May 2006
The latest BETA version is now available. Please check the forum for more details.
? Posted by: Merlin
Beta Version 31 May 2006
The latest version 1.2.3.430 is about to go BETA. A full upload is taking place at the moment... watch this space.
? Posted by: Merlin
Version 1.2.294 has been uploaded 28 Mar 2006
Version 1.2.294 has been uploaded. Please see the Change Log in the Members' Area for details.
? Posted by: Merlin
Imminent release of v1.2.292 28 Mar 2006
New version will be uploaded at 10pm (uk). Site will be down for a short tim. This fixes a couple of issues with the last update and adds a couple of small features.
? Posted by: Merlin
Version 1.2.228 Released! 17 Mar 2006
Version 1.2.228 has been released. Please see the Change Log in the Members' Area for details. *Although hard-refresh should not be required, should you come across anything seemingly odd, please attempt a hard refresh first before reporting it.
? Posted by: Merlin
Imminent release of v1.2 17 Mar 2006
Version 1.2 will be uploaded later on today. There will be a short period of down time on the game site somewhere between 15:30 and 16:00 UK time to facilitate the release.
? Posted by: Merlin
1.2.0 Beta programme underway 06 Mar 2006
This is looking good so far - the new development team appear to have been busy little bees! :)
? Posted by: Sparrowhawk
SPAM - Just me confused! 26 Feb 2006
Turns out the spam was not being sent by somebofy spoofing this site, but rather was being rerouted as unknown mail to my account - hence the confusion.
? Posted by: Sparrowhawk
Warning: SPAM 24 Feb 2006
A spammer is spoofing emails to claim that they are coming from this address: accounting@midnightmu.com. THESE ARE NOT FROM US! DO NOT OPEN THEM.
? Posted by: Sparrowhawk
The Future of Midnight/MU 20 Feb 2006
Please see the forums for a major news announcement.
? Posted by: Sparrowhawk
Username purge slightly delayed 15 Feb 2006
A slight reprieve whilst I contemplate life at the end of an erratic 56K dialup line.
? Posted by: Sparrowhawk
A reminder - forum registration 04 Feb 2006
For those players still not registered on the forums, please note that I will be purging accounts without forum equivalents next weekend. This is a measure to help prevent against duplicate account holders.
? Posted by: Sparrowhawk
A sad day 29 Jan 2006
Today, we learnt that Yuka, who played as Lyrypryl here on M/MU, was killed in a car accident. I am sure that we, the whole M/MU commnunity, would wish to send our sincerest condolences to her family and friends at this time.
? Posted by: Sparrowhawk
Forum cleanup 16 Jan 2006
Please could all players ensure that any completed game threads in the forums are correctly marked as [closed]. Thanks.
? Posted by: Sparrowhawk
Lord Loderon has been found! 12 Jan 2006
No need to continue tracking him down, he's managed to log back in at last :)
? Posted by: Sparrowhawk
Message for member: Loderon 09 Jan 2006
Lord Loderon - please could you contact either myself or Merlin using a different email address: all of our replies to you bounce back with an undelivered message!
? Posted by: Sparrowhawk
Happy New Year and Forum Return 03 Jan 2006
Happy New Year! The official Midnight/MU forum is now back online. Apologies for the inconvenience caused by the temporary outage but service should now have been returned to normal.
? Posted by: Merlin
Temporary forum 30 Dec 2005
Here is the link to the temporary forum: http://www.quicktopic.com/22/H/F2M4Rn7qwdR8f
? Posted by: Sparrowhawk
Temporary forum until main ones return 30 Dec 2005
Check out my post on the Yahoo group for details of a place to continue meeting online. It's pretty barebones, but better than nothing.
? Posted by: Sparrowhawk
Forums Closed For Now 28 Dec 2005
Due to some very naughty people trying to hack our forums, our hosts have temporarily suspended access. Sorry about that, but I guess that the world needs viagra and cheap rolexes more than it does online games...
? Posted by: Sparrowhawk
MERRY CHRISTMAS! 24 Dec 2005
Here's wishing you all a very merry Christmas - may it be both peaceful and relaxing.
? Posted by: Sparrowhawk
1.1.10 Released 13 Dec 2005
Version 1.1.10 has been released. Please see the Change Log in the Members' Area for details.
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SITE CLOSED FOR UPGRADE 13 Dec 2005
The site is currently closed for the upgrade to release 1.1.10
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SITE WILL CLOSE SHORTLY FOR UPGRADE 13 Dec 2005
Please save your games and exit - the site will soon be closed for the upgrade to 1.1.10. Thank you.
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1.1.9 Released 13 Oct 2005
Contains a couple of bug fixes.
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SITE CLOSED FOR UPGRADE 13 Oct 2005
Sorry to kick people off, but I needed to thoroughly test some bug fixes which could have affected your current games.
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HAPPY BIRTHDAY MIDNIGHT/MU 05 Oct 2005
It was 12 months ago today that version 1.0.0 went live!
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1.1.8 released 04 Oct 2005
This fixes some bugs and adds a couple of minor enhancements. Also, citadels start with less gold than previously, making caravans less abundant early on.
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1.1.7 Released 23 Sep 2005
Features a nice new graphical enhancement (thanks to Celebaglar for doing the graphics), and a couple of minor bug fixes.
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1.1.6 Released 19 Sep 2005
Minor upgrade: some inefficient code has been made more efficient.
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1.1.5 Released 17 Sep 2005
A minor upgrade.
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Bye-bye spam 12 Sep 2005
The spam appears to have originated from our free web-counter service. We've removed the link, and will monitor the situation. Please report any popups to the admins. Thanks.
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POP-UP SPAM! 12 Sep 2005
Somehow, the spammers are managing to get pop-ups appearing on this site. I have passed on the details to Chris, hopefully he can track down the offending link/party. In the meantime, my apologies.
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New Poll on forums - please have your say 08 Sep 2005
Merlin has set up a new poll under the M/MU General forum. It's to do with hosting costs and contributions. Please could you voice your opinions there: the future of the game depends on it!
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Site is experiencing further technical problems 06 Sep 2005
You may notice session-related error messages when playing, and forced logouts. Sorry, we *are* looking into it. Please be patient.
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1.1.4 Released 31 Aug 2005
Please see the Change Log for details of changes and bug fixes
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IMPORTANT: User Account Deletions 30 Aug 2005
Please note that a major clearout of inactive accounts is imminent. Anyone not registered on BOTH the game AND forum sites is liable to find their account deleted, so please register now!
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Version 1.1.3 goes live! 18 Aug 2005
This is the first release (excluding a few very minor tweaks) since March 05. My thanks to the system testers. PLEASE read the Change Log before playing, and remember, ALL existing battle reports will have been deleted.
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SITE CLOSED FOR MAJOR UPGRADE 18 Aug 2005
THe upgrade to 1.1.3 is taking place. The site may be locked for several hours.
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Upgrade to 1.1.x imminent 18 Aug 2005
There are a couple of outstanding bugs, but *maybe* we will be able to migrate to the new codebase tonight - assuming the server does not go down again! :/
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Forum and Game Site Domains 04 Aug 2005
Can everyone make sure that their bookmarks to the game site and forums are correct. They are www.midnightmu.com and forum.midnightmu.com There are redirects in place, but they got lost in the last crash. I've put them back now, but to avoid future con
? Posted by: Merlin
Forums are back 02 Aug 2005
Let's see how long for, eh, before we all celebrate! :p
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Forums are temporarily unavailable 01 Aug 2005
There appears to be a DNS issue. Not sure about the details as yet. Stay tuned for updates!
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Forum Membership 30 Jul 2005
Could all members of the game site check that they are or still are a member of the forum. If you joined a long time ago and have never posted you may have been purged. Please, Please, join the forum and post in the personal details section to introduc
? Posted by: Merlin
Intermittent problems 28 Jul 2005
The site and forums keep dropping out. Merlin is speaking to tech support, but please be patient - it could take some time for us to be stable again (the code, not the admins!)
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Midnight/MU is back! 23 Jul 2005
Panic over. Phew!
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SITE CLOSED 22 Jul 2005
The site is closed tempoarily as I try to recover from an erroneous file upload that overwrote a live script with one from the system testing site. This could take a while...
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1.1.0 System Testing has begun 14 Jul 2005
At long last! :) Details in the User Forums
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System test environment... 13 Jul 2005
Will be up and running today, unless I hit some unforseen problems. Could those people who have plenty of time free (!) volunteer to test via the forums. Thanks
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Still running late 12 Jul 2005
Sorry, I'm working most nights until midnight (no pun intended!), so I've almost no time for getting the new release out as yet.
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Site Transfer 01 Jul 2005
Site Transfer has now taken place successfully. New domains are http://www.midnightmu.com and http://forum.midnightmu.com
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SIte Transfer 30 Jun 2005
Site Transfer to start in 15 mins - UK time 23:45pm - Game and Forum will close until transfer complete.
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Correction: new URL 28 Jun 2005
The new host *will* also use a new URL. Sorry about the confusion. A redirect page on the old site here will guide people to the correct location..
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Midnight/MU to move to new host soon 28 Jun 2005
Chris is organising a move to a zippier host with more bandwidth. The URL will remain as is for now, but I shan't now try the 1.1.0 upgrade until all this server stuff is completed.
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Still having problems trying to set up a test DB 14 Jun 2005
Sorry, more delays. It's very, very annoying! :/
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Slight hiccup in systems testing... 07 Jun 2005
...due to not being able to get a test environment up and running! It's looking more hopeful now, so maybe we can get some sys testing done this w/e... Maybe!
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New battle code ready for system testing 19 May 2005
The new battle algorithm is ready for system testing. Hopefully a live release will follow after about a fortnight after this coming w/e
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New Game Search facility 12 May 2005
I have added a Search Game by ID option to the Games page. This is only available when logged in.
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Updated Manual 29 Apr 2005
Version 1.5 of the Totally Unofficial Guide to Playing M/MU is now in the Library. Thanks to Kaylor and Co.
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The cull has begun! 13 Apr 2005
Right, I've deleted a whole bunch of stalled games. Some had not been played since 2004. Further deletions will follow, as the smaller and leaner the database, the better the performance in all active games.
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IMPORTANT: Clearout of old games imminent 12 Apr 2005
I am about to start a rolling program of game deletions. Games where no activity has taken place for more than 3 weeks will be deleted, unless I hear from the players via the forums. The first batch will be deleted tomorrow (Wednesday).
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A request 11 Apr 2005
Quite a few new accounts have been created recently, but here has not been an equivalent rise in forum members - remember, to protect against spam bots etc, non-forum member accounts may be deleted at any time, so please register in the forums!
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Lost City Updates complete 06 Apr 2005
The Lost city should now be completely up to date. I have uploaded the last few outstanding shields that Matija has just supplied, and run all supplied database updates.
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New scenario added: The Lost city 31 Mar 2005
A new scenario for more experienced players, created by Matija. Note, some shields are still missing, and Matija advises playing with impassable Mountains set to On. Enjoy!
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New M/MU manual in the Library! 30 Mar 2005
Kaylor (with input from Soiram) has written a fantastic manual, unofficial but extremely comprehensive. Plus it fetaures the best last line of a dedication of any book I've ever read! ;)
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Shield upload now works 24 Mar 2005
After many false starts, the Shield Upload page now works. Please abide by the Shield Rules (see Library)
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New Icons 11 Mar 2005
I have uploaded some new icons for use on the games list, the games info page, the member list and the member info page. Please refresh your browser cache if things look odd. Thanks to Celebaglar once again!
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1.0.33 bug fix release 04 Mar 2005
Disease kicks in at 10,001, rather than 10,000. So you can have 4 full armies together again.
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Forums back online 02 Mar 2005
Probably just a server glitch, as everything seems fine and did not require Chris' intervention
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Forum problems 02 Mar 2005
THe player forums appear to have suffered a major hiccup this morning. I've let Chris know, so please bear with us while he checks it out.
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1.0.32 Bug fix 15 Feb 2005
This release fixes a couple of bugs introduced in 1.0.31. Thanks to all of you who spotted them so quickly and reported back with the info. :)
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New DDR shields 14 Feb 2005
Bill has updated many of the DDR shields, to make them crisper and generally sexier! Two are brand new - see if you can spot them...
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1.0.31 Released 14 Feb 2005
After a couple of glitches, the new release is live. Check out the change log or the Forum Announcements for details
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Just a little longer! 14 Feb 2005
Sorry, another bug has just popped up - I need to get rid of this one before I reopen the site. Another hour or so...
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Auto-email problem 14 Feb 2005
Sorry about the delay in getting the site up and running again - there is an emailing bug in the auto-emails sent to players when they are invited to play a game. Hopefully it will all be sorted within the hour. (Time now: 11:47 UK)
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Updates to Map data 10 Feb 2005
I have corrected some of the LOM data errors in the Map table, plus there are some changes in DDR too. Please report any problems or continued errors via the forum, as per usual.
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v1.74 of MUCM released 09 Feb 2005
Merlin has released a new update to his Midnight/MU Campaign Manager. It's jaw-droppingly fantastic!
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Midnight/MU Campaign Manager v1.71 04 Feb 2005
Merlin has released v1.71 of this amazing tool - if you must insist on using IE ;) then I suggest you get MUCM - you'll see Midnight in a whole new dimsension!
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Deadline for user account tidy-up has arrived! 02 Feb 2005
The changes outlined on the home page will take effect over the next couple of days.
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Roll up, roll up, extra games for nowt! 25 Jan 2005
To those who still are too shy to join the forums: remember, becoming a forum member is the only way to have a request for extra game slots considered... so go on, you know that you want to! :)
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IE issue resolved 25 Jan 2005
The title says it all really :) Elsewhere, new database indexes should help speed up some of the core gaming pages
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UPDATE on version 1.0.30 24 Jan 2005
The IE issue has not gone away - myself and others are looking into it. Sorry about that!
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Version 1.0.30 24 Jan 2005
This adds better support for the workaround that gets IE to display PNG's more accurately. IE USERS MUST PERFORM A HARD REFRESH (CTRL+Refresh Icon)
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System Upgrade in Progress 24 Jan 2005
Apologies for the abrupt interuption of your games!
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Please register on the forum 19 Jan 2005
At the risk of sounding like a broken record... ;-) If you have registered on the game site, PLEASE register on the player forums (see Community page) and introduce yourself. You'd be surprised how friendly we are!
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Hard Refresh Required 18 Jan 2005
Remember - with each new release you MUST force a hard refresh of the browser's cache. Some people are experiencing difficulties with the new release - not refreshing the cache is the likely cause
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1.0.29 17 Jan 2005
Some bug fixes and caravan-related chanegs (see change log for more details)
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SITE CLOSURE WARNING 17 Jan 2005
I will be locking the site down soonish, to upload the next release. Although the visible changes will be small, there are some fundamental underlying changes - this needs testing and make take some time - MUCM may also be affected!
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v1.0.28 Released 12 Jan 2005
Can now disband caravans with 0 stores. Various bug fixes
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v 1.0.27 released 07 Jan 2005
fixes a bug whereby in some scenarios you could wander into the frozen wastes!
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HAPPY NEW YEAR 01 Jan 2005
And may it be a peaceful one...
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Site Blackout! 30 Dec 2004
Sorry about that - a bad firewall/ftp conflict caused mayhem for a bit. (PS - the Middlegate scenario is available in the new release just uploaded!)
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'Twas the night before Christmas... 24 Dec 2004
Merry Christmas everyone!
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1.0.23 released 22 Dec 2004
Countdown to neutrality of vassal lords loyal to a slain king should now work
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Bloody Hand Of Battle - Update 22 Dec 2004
Database config changed and DDR domain data uploaded. Bloody Hand Of Battle has been reinstated and site speed should now return to normal.
? Posted by: Merlin
Bloody Hand Of Battle 21 Dec 2004
The bloody hand of battle report at the start of the game has been removed. This has been causing the site slow downs and has therefore been disabled until it can be resolved. Hopefully you should not experience any more problems in that area.
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1.0.22 released, and game limits raised 21 Dec 2004
1.0.22 is out, details on forum and in change log. Also, I have upped the active game limit of almost all players to 10 with immediate effect. Only people who have just joined are excluded, and they can apply for an uplift later
? Posted by: Sparrowhawk
1.0.21 Released 13 Dec 2004
The main feature of this release is the Doomdark's Revenge Scenario. It's only playable as a 4-player game, so use the forums to get organised!!! Please read the Change log for details.
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PLEASE LOG OUT! 13 Dec 2004
PLEASE COULD ALL USERS LOG OUT OF MU FOR ABOUT 1 HOUR WHILST I UPDATE THE SYSTEM WITH A NEW RELEASE. (20:00 UK Time)
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Come and say hello! 07 Dec 2004
Another request for players who have not registered AND have not introduced themselves on the forums to please do so. M/MU is about a community-based game, please be a part of that community.
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1.0.20 Released 07 Dec 2004
Another stab at solving the timestamp issue! Also, an additional MUCM hook added.
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Last Played date/time still not working correctly. 06 Dec 2004
OK, I know it. I'm aware of the issue. Fret you not. The Game level date/time is correct, but not the individual players' when listed on the games info page. I'm looking at a fix for sometime on Wednesday
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Check your SPAM folders 06 Dec 2004
Some people appear to be experiencing problems with registration emails. Please check your SPAM folders to see whether your mail app decided to filter out mail from M/MU. If you are still having problems, please contact me again.
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Shock News: Bug fix doesn't work 06 Dec 2004
Incredible I know, but the aforementioned bug fix (see previous post) doesn't fix the bug it's supposed to address! Inconceivable!
? Posted by: Sparrowhawk
1.0.18 released 04 Dec 2004
Hopefully this fixes the problem with the timestamp not displaying correctly on the games info page.
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1.0.17 released 02 Dec 2004
Minor web site changes. No changes to the game engine.
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CHANGES COMPLETE 02 Dec 2004
The changes to the games list and game info pages are complete
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WARNING 01 Dec 2004
I'm currently doing some testing on some unstable code - the game slist may or may not work at the moment. Please do NOT report a bug if this is the case when you access the pages
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Games list operational again 29 Nov 2004
It took less time than I thought to fix the games list bug and make some addional changes. Let me know via the forums if any problems persist. Thanks
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TESTING GAMES LISTING CODE 29 Nov 2004
You may see your games disappear from the list! Don't worry, they are still there, but I am testing some new code and switching options on and off. This should last until 23:00 UK at the latest
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PLEASE USE THE FORUMS! 25 Nov 2004
Quite a few people are playing without using the forums. Some are registered but have not said hello, some have not even registered. Please remember to register AND say hello - this allows others to challenge you etc
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Registrations active again 23 Nov 2004
Well, the bandwidth issue seems under control for the moment. We are accepting new registrations once again but will continue to monitor the system
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Midnight/MU listed on worldofspectrum.org 22 Nov 2004
More fame, more fortune! OK, a couple of extra visitors anyway (hello and welcome!) Incidentally, it appears to be the only Speccy remake made for browsers (listed as platform: "HTML").
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Release 1.0.13 17 Nov 2004
This introduces time penalties for consuming stores. Also, much of the client-side code has been rewritten: please send bug reports to the forum! (See the changelog for all changes)
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Release 1.0.12 - I need your feedback 11 Nov 2004
The only change in this version is that the lord's record is saved after each move. This may affect performance - please send me your findings at the Forum
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1.0.11 released 11 Nov 2004
OK, it's there. Please remember to refresh both your browser cache and your active game counter (latter in Member Details page)
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PLEASE LOG OUT 10 Nov 2004
Please Log out and wait for me to post an OK here before logging back in. Thanks
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1.0.9 Released 08 Nov 2004
Fixes a few more bugs
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1.0.8 05 Nov 2004
This release fixes a bug whereby the disease counters were being reset incorrectly
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1.0.7 04 Nov 2004
This version fixes a minor bug in troop transfers.
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LadyHawke returns! 03 Nov 2004
LOM Legend, Bard of Midnight, Lady of a Thousand Cunning Attacks. She returns. Yes! :)
? Posted by: Sparrowhawk
Code compression reduces bandwidth problems 01 Nov 2004
Thanks to Iggy's suggestion, compression of files has been added at server-level. Chris will monitor traffic over the next few days (weeks?) and we can then decide whether we can reopen the registrations
? Posted by: Sparrowhawk
MU Closed to new registrations 27 Oct 2004
Due to bandwidth issues, we are temporarily closing the registration process. We hope to re-open the page within a month. Apologies for the inconvenience
? Posted by: Sparrowhawk
Bandwidth exceeded! 27 Oct 2004
Until Chris can sort out a voluntary donations mechanism (eg like Paypal) to buy more bandwidth, please could all players limit themselves to no more than 3-4 concurrent games. Thanks
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v1.06 26 Oct 2004
See changelog
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v1.0.5 uploaded 25 Oct 2004
This allows caravans to escape from battles
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v1.0.4 uploaded 24 Oct 2004
This release fixes a couple of bugs identified by Ringthane
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v1.0.3 Uploaded 22 Oct 2004
Lots of changes - see the change log for details . Please report any new bugs in the Player Forums - thanks! IE users, remember to do a hard refresh to flush the browser cache
? Posted by: Sparrowhawk
PLEASE LOG OUT - UPLOAD ABOUT TO START 22 Oct 2004
I need everyone logged out while I upload version 1.0.3 22:50 UK Time
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Forum problems 22 Oct 2004
The forums appear to be experiencing some technical difficulties - ie no one can post anything. The admins have been informed and hopefully normal service will resume asap.
? Posted by: Sparrowhawk
Midnight/MU player forums have moved 20 Oct 2004
See the Community page for the updated link
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1.0.2 Released to address Scripting Errors 15 Oct 2004
The JS errors experienced by those people who had JS debugging enabled appear to have been resolved - thanks to those who tested the fix
? Posted by: Sparrowhawk
SEVERE BUG ALERT 14 Oct 2004
Users who have script debugging enabled will get script errors, both in IE and Mozilla/Firefox. I have a fix, but I cannot currently FTP the site to upload it. Please disable debugging as an interim solution
? Posted by: Sparrowhawk
Registration bugs fixed 12 Oct 2004
I appear to have overwritten some new scripts with old ones, causing registration problems. Fixes have now been applied - let me know of any further issues.
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v1.0.1 Released 11 Oct 2004
The Register page is now active.
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IMPORTANT: Player Forum Registrations 11 Oct 2004
To prevent account-related abuse, and to ensure that all registrations are "human", please ensure that you have also registered at the Player Forums - See "Community" page.
? Posted by: Sparrowhawk
Opera 08 Oct 2004
Thanks to further testing by the player community, please note that M/MU does not render 100% correctly using the Opera or Konqueror browsers. I am looking into this.
? Posted by: Sparrowhawk
Midnight/MU 1.0 Released 05 Oct 2004
At long last, version 1.0 R1 is out. Thank you to all the people who made this possible!
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Beta 0.2f R7 03 Oct 2004
This has a few minor useability improvements and a single minor bug-fix
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Reduced battle bonus for strongholds 01 Oct 2004
I have halved the bonus for lords fighting at a vassal stronghold. Please report back in the forum if this makes combat feel better or worse. Thanks.
? Posted by: Sparrowhawk
Beta 0.2f R2-R5 30 Sep 2004
These are essentially bug fixes for newly introduced bugs in R1, plus some fixes that didn't make the deadline for the R1 cut. In addition, a Reset Password page has been added
? Posted by: Sparrowhawk
0.2f R1 Released 29 Sep 2004
This is a major upgrade to site security. All testers should have been issued with new passwords (you can change them back once you log in)
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PLEASE LOG OUT - UPDATE IMMINENT 29 Sep 2004
22:15 UK - New version upload will be uploaded soon. Please log out NOW!
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More bug fixes uploaded 22 Sep 2004
Check out the changelog for fuller details. Also, the system now prevents over-consumption of stores (hurrah!)
? Posted by: Sparrowhawk
0.2e R2 - bug fix release 20 Sep 2004
Mads found a bit of a shocker on the View->Defeats. Fortunately fixed before anyone else went online!
? Posted by: Sparrowhawk
0.2e R1 20 Sep 2004
Main changes are caravans (see change log) and combat is has higher hit rates again
? Posted by: Sparrowhawk
Moved to Icemark.com 08 Sep 2004
Welcome to our new home, courtesy of Chris Wild.
? Posted by: Sparrowhawk
0.2d R1 Released 06 Sep 2004
Hopefully fixes some issues with unclosed database connections which shut the site down during busy times!
? Posted by: Sparrowhawk
0.2c R4 Released 02 Sep 2004
Minor bug fix - see change log
? Posted by: Sparrowhawk
Summary battle report 01 Sep 2004
Works fine on the development PC, but for some reason on the live server the totals are not correctly added up and the description of the location is flawed. UPDATE: Should be working now
? Posted by: Sparrowhawk
0.2c R3 Released 01 Sep 2004
This adds a summary view of battle reports on the Think page, plus a couple of gfx fixes
? Posted by: Sparrowhawk
0.2c R2 Released 19 Aug 2004
Fixed frozen wastes display bug that was introduced in 0.2c R1
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0.2c R1 Released 17 Aug 2004
Disease inroduced. Large concentrations of armies (>10K men) have an 80% chance of being hit by a nasty bug and losing between 1 and 10 percent of their men...
? Posted by: Sparrowhawk
0.2b R5 Released 16 Aug 2004
Battle algorithm tweaked again
? Posted by: Sparrowhawk
0.2b R4 Released 14 Aug 2004
A collection of bug fixes. See changelog for details
? Posted by: Sparrowhawk
0.2b R3 released 12 Aug 2004
Includes a tentative bug fix for the broken "Resign" functionality - please test this and report back your findings
? Posted by: Sparrowhawk
0.2b R2: MySQL temporary fix installed 10 Aug 2004
I've written a workaround to get the script working. Ideally I'd like to get the script working as intended, as it cuts out 1 SQL call. Accounts have been re-activated
? Posted by: Sparrowhawk
0.2b released - Problems with MySQL? 10 Aug 2004
I have found some problems with 0.2b which may be due to the different version of MySQL on the live server. I have disabled all accounts until I resolve the problem (should be today hopefully)
? Posted by: Sparrowhawk
Beta 0.2 Back again! 22 Jul 2004
Please report any problems - the power outage may have done something funny, or I could have forgotten to upload a new script
? Posted by: Sparrowhawk
POWER OUTAGE KNOCKS OUT BETA 0.2! 22 Jul 2004
A major power outage and server failure at UKLinux means this site is back at 0.1 level - as soon as FTP is reenabled, I shall put all scripts back to 0.2
? Posted by: Sparrowhawk
Beta 0.2a R5 uploaded 21 Jul 2004
Minor functionality upgrade
? Posted by: Sparrowhawk
Beta 0.2 R4 uploaded 21 Jul 2004
Requires you to perform a browser cache refresh (Shift+Click on Reload in Moz, Ctrl+Refresh in IE, I think) - UPDATE: You MUST logout and back in or you will get a script error
? Posted by: Sparrowhawk
BETA 0.2a goes Live 20 Jul 2004
Please try to play just 1 or 2 games at first - remember we are in bug-finding mode at first.
? Posted by: Sparrowhawk
BETA 0.2 Installation in progress 20 Jul 2004
Please be patient! I'm experiencing some problems with my host (probably due to running a 1 meg batch of SQL insert queries!
? Posted by: Sparrowhawk
Beta 0.2 Due out later today! 20 Jul 2004
Please complete any games by 12:00 noon UK time. Sorry, existing games are NOT compatible with the 0.2 format and will be lost. Anyone playing after 12:00 will have their lord graphic changed to a slug! You have been warned...
? Posted by: Sparrowhawk
IMPORTANT: Pre-beta 0.2 14 Jul 2004
The user data has been uploaded to the 0.2 database, so any changes that you make to your accounts between now and the 0.2 release will be lost.
? Posted by: Sparrowhawk
Update on Progess 14 Jul 2004
Yes, believe it or not progress has been made! I've missed my deadline, as per usual, but at least now all movement is forwards, not back. Expect something... soonish!
? Posted by: Sparrowhawk
Midnight/MU in UK press! 05 Jul 2004
Yes indeedy. A full 1/2 page in Retro Gamer magazine (on page 73, go read it at the newsagent!). The screenshots are of a recent version, not the upcoming beta 2.
? Posted by: Sparrowhawk
Tentative date set for release of beta 0.2 03 Jun 2004
I hope to have beta 2 out in the first week of July. Barring any major catastrophes, this means a limited "public" release at the start of September.
? Posted by: Sparrowhawk
Fix for Ahead exploit uploaded 21 May 2004
Thanks to Merlin for spotting a flaw in the code to trap the querystring exploit on the Ahead page (broadly speaking, it didn't work!). Now fixed.
? Posted by: Sparrowhawk
Games XML export functionality added 18 May 2003
This was requested by several people to allow them to write 3rd party tools to support M/MU games
? Posted by: Sparrowhawk
New Press page added 17 May 2004
This page wil link to any reviews and articles that concerning M/MU - if you find any that I have missed, please send me a link via the Contact page. Thanks.
? Posted by: Sparrowhawk
Midnight/MU reviewed 05 May 2004
Chris Wild has reviewed M/MU at the Lords of Midnight Yahoo! group. I will post the URL shortly. But in the interim let's just say that I'm rather a happy bunny :)
? Posted by: Sparrowhawk
Welcome to new beta tester 28 Apr 2004
Our latest tester, Taeorn has just joined. Have fun :)
? Posted by: Sparrowhawk
Beta 0.1j R1 released 08 Apr 2004
Members can get details of changes from the Members Area->Change Log
? Posted by: Sparrowhawk
UPDATE IN PROGRESS 08 Apr 2004
I'm uploading the new scripts. The site should be available again later tonight
? Posted by: Sparrowhawk
0.1i R4 Released 06 Apr 2004
Gives Dwarf players more warriors, corrects Wise searching bug, and removes the email that is sent to yourself when creating games
? Posted by: Sparrowhawk
Lord Rhode rides in to test 06 Apr 2004
Welcome to our newest beta tester - hope you enjoy the game!
? Posted by: Sparrowhawk
Welcome to new testers 05 Apr 2004
Welcome Merlin, Rogue6 and Lanark :)
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Forgot to mention - 0.1i R 3 was released, Friday 05 Apr 2004
More bug fixes. Members can view the change log in the Members Area for details
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0.1i R2 Released 02 Apr 2004
Corrects a bug in the bug fix in previous version!!!
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0.1i R1 01 Apr 2004
Several minor bugs have been fixed.
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Added link to The Midnight Chronicles site 24 Mar 2004
The Midnight chronicles is Andrea Hawkins' site covering her LOM novel and research
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0.1h R5 22 Mar 2004
Very minor change to end of turn processing to cater for stalemates (where all kings have died)
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0.1h R4 Released 19 Mar 2004
Fixes a bug in the battle reporting and adds a Play button to Games info page, if it's your turn
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0.1h R3 Released 19 Mar 2004
Minor update - now deleting old battle reports when game ends to declutter database, and status message of players in Game info page updated for all games
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0.1h R2 18 Mar 2004
This release adds a third victory condition (capture 12 citadels)
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0.1h R1 Released 18 Mar 2004
A rewrite of the Victory module to allow new victory conditions
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R8, R9 released 17 Mar 2004
Various bug fixes and a few new features, such as recruitment time penalties
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0.1g R7 released 15 Mar 2004
Implements option to reduce number of lords in game by 5 or 10 (rand omly selected)
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0.1g R6 Released 12 Mar 2004
Hopefully fixes Nighted-lords bug
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Just contracdicted myself! 03 Mar 2004
OK, so I did do some bug fixes. Coudln't resist ;o)
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0.1g R5 02 Mar 2004
Mostly minor bug fixes. One possible fix for more serious bug, but impossible to tell for sure as the bug is sporadic and impossible to recreate deliberately
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New fixes won't appear for a while 01 Mar 2004
I have a lot of "real" work to get through i the first half of this week, so outstanding bugs will not be addressed until Wed/Thurs at the earliest
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Settling down! 26 Feb 2004
The bugs in 0.1g are being addressed, and the most severe one (disappearing garrisons) traced back to an out-of-date script. Good progress.
? Posted by: Sparrowhawk
0.1g - the beta from hell 24 Feb 2004
Bugs galore, many fairly major. Oh the joys of developing a multi-user web game with only yourself as a unit/system tester! Expect fixes in 0.1h, sometime next week.
? Posted by: Sparrowhawk
0.1g WILL go live tomorrow! 17 Feb 2004
Honest. Well, at least I hope so. ;) Please ensure that all current beta games are finished as necesary tonight.
? Posted by: Sparrowhawk
Hey, a delay! What a surprise! 12 Feb 2004
Now slated for release sometime during the week starting 16th Feb - due to finding some new bugs and a corrupted MySQL table that has eaten up my dev time
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Beta 0.1g is coming... 02 Feb 2004
... very soon indeed now (barring last minute catastrophes!)
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Slow progress... 08 Jan 2004
The next beta release is now running about 3 weeks late, and it may not appear for another 2, at this rate :( It is a fairly major update mind you, so plenty of new features and bug fixes :)
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Another new logo! 15 Dec 2003
Igor has done it again! A truly excellent banner. Thanks I. :)
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New M/MU logo! 12 Dec 2003
many thanks to Igor for this :) Check out Igor's site, the Dragonlair, from the links page
? Posted by: Sparrowhawk
Beta 0.1e released 12 Dec 2003
Bug fixes only, notably a patch to stop a major querystring exploit
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Beta 0.1d released 10 Dec 2003
Host of bug fixes and some small changes too. Testers please read the change log and report any outstanding bugs - thanks
? Posted by: Sparrowhawk
Beta 0.1c released 05 Dec 2003
-keeps with 250+ men have power of vision<br/>-Players page now displays the date and time that each player ended their last turn
? Posted by: Sparrowhawk
Beta 0.1b 05 Dec 2003
Small enhancements and bug fix
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And the first problem appears 04 Dec 2003
The Contact form no longer works. Don't know why - it has not changed for ages. Am investigating. On the plus side, the html wrapping problem on the members' page is fixed - thanks David :)
? Posted by: Sparrowhawk
Beta 0.1a Released 03 Dec 2003
BETA TESTING HAS BEGUN! AT LAST!
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Alpha 0.3f 21 Nov 2003
The strongholds screen now indicates which are under attack. Lords without armies are less likely to survive an attack by an army, liths give better odds, etc...
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Alpha 0.3e 18 Nov 2003
Added ability for lords on foot to take one of their rider's horses. Also, there is now a new form to display your strongholds in a summary format
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Testing going well ! 18 Nov 2003
A few very minor bugs have surfaced, but so far all's looking good.
? Posted by: Sparrowhawk
Alpha 0.3d 05 Nov 2003
Minor bug fix in finding wild horses code
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Alpha 0.3c 29 Oct 2003
This release fixes some issues with battles and text formatting
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Alpha 0.3b 28 Oct 2003
This release corrects a bug in the updating of members details in the Members Area
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Alpha 0.3a Released 27 Oct 2003
With a host of changes. It will take a little while to migrate the existing games to 0.3a format though
? Posted by: Sparrowhawk
Links page updated 23 Oct 2003
A couple of links to on-line Java versions have been added (one's a native version, the other is the ZX Spectrum original running in a Java-based emulator)
? Posted by: Sparrowhawk
Alpha 0.3 imminent 21 Oct 2003
Horses can now be tamed, battle reporting appears to be ok. I have one last bug to fix in the garrison ownership code which I have just spotted. This should be done today or tomorrow
? Posted by: Sparrowhawk
Wild horses are abroad... 20 Oct 2003
Forgot to mention - I've also added wild horses, though they can't yet be tamed. This is next on my to do list.
? Posted by: Sparrowhawk
Think! 20 Oct 2003
The battle history on the Think page is now working and is undergoing system testing. Once this is done, the Alpha testing can continue.
? Posted by: Sparrowhawk
Minor progress 17 Oct 2003
The new battle sequence has been heavily tested and seems ok. Next step is to update the battle report on Think page since underlying tables have changed.
? Posted by: Sparrowhawk
Work, work, work... 07 Oct 2003
.. it really gets in the way of progress! ;) I've been extremely busy lately, so M/MU has taken a backseat. However, I have now rewritten the battle code in an object oriented way, and things are looking good!
? Posted by: Sparrowhawk
Who's a silly boy then? 24 Sep 2003
Apologies for the dearth of updates recently - I was merrily updating the news items on my development PC instead if the live site. Doh!
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Spoke too soon! 24 Sep 2003
Gaz has picked a couple of continental-sized holes in the battle routine which need seeing to. Luckily he also suggested the solutions :)
? Posted by: Sparrowhawk
Entering final stage of alpha test 11 Sep 2003
Gaz and I are about to test the battle and garrisons code to the limt, given that we now have no less than 3 flashpoints in our game. If all goes well, then we should be approaching the beta phase!
? Posted by: Sparrowhawk
A few minor bugs found 10 Sep 2003
Such as the ability to transfer troops to/from neutrals! I've also done a lot of work updating the site to use Javascript validatoin (regular expressions, yummy!), but that isn't live yet
? Posted by: Sparrowhawk
Alpha 0.2b Released 29 Aug 2003
One day in from uploading the 0.2a files and I have already upgraded to 0.2b, following the discovery of a few minor bugs, mainly in the non-player Admin pages.
? Posted by: Sparrowhawk
Alpha 0.2 28 Aug 2003
The 0.2a release will be out either today or tomorrow (decided not to bother with 0.1g). This is very close to a good quality beta, so things are looking hopeful. The stabling of horses has had to go (for now at least), but there are plenty of oth
? Posted by: Sparrowhawk
Added some screenshots of forthcoming version 0.1g 22 Aug 2003
Since the online tour has not been available for some time, I have added some screenshots to the Home page to give people an idea of what to expect.
? Posted by: Sparrowhawk
Garrisons may need reworking... 20 Aug 2003
... as they are proving to be a bit of a headache! Maybe I've just been looking at the same script for too long :/
? Posted by: Sparrowhawk
Garrison code nearing completion 18 Aug 2003
Once implemented and tested by myself, Gaz and Marie, I will tidy up the "End Game" code and then hopefully others can play (at long last!)
? Posted by: Sparrowhawk
Garrisons getting closer 29 Jul 2003
The garrison code is now about 50% complete. Hopefully it should be completed within the next 5-7 days.
Also, have made a fair number of additional small changes. Gaz and I have started a new alpha game to test most of this out.
? Posted by: Sparrowhawk
Update 21 Jul 2003
have added the following: transfer of troops to other armies, preventing skulkrin and dragons recruiting, skulkrin always very scared, confirm prompt when ending turn
? Posted by: Sparrowhawk
Alpha progressing well 17 Jul 2003
There are two alpha games running (6 and 15 days). No major bugs found, combat refined, seeking added (partial), detect other lords nearby (so you don't have to do a 360 scan), personal journal, etc
? Posted by: Sparrowhawk
Prince Gaz joins test team 09 Jul 2003
Welcome to Gaz and thanks for coming on-board. In a mad panic to get it all ready in time for him to play, I fixed about 10 bugs and probably introduced a couple of new ones too!
? Posted by: Sparrowhawk
PHP 4.3.1 works 06 Jul 2003
Back in business!
? Posted by: Sparrowhawk
Slight delay caused by bug in PHP 4.3.2 04 Jul 2003
PHP 4.3.2 running as a CGI module under Apache won't display pages in a browser! Guess what setup my new PC has? Will try 4.3.1. Hopefully I can get things moving again.
? Posted by: Sparrowhawk
Alpha Testing begun 27 Jun 2003
Finally, I have uploaded all the updates and fixes, new features etc. A comprehensive test of the alpha release is underway.
? Posted by: Sparrowhawk
More updates 26 Jun 2003
I did loads of work on this today, so I'm a few days ahead of my rather informal schedule. The only real biggy left to do is garrisons and ownership of keeps and citadels.
? Posted by: Sparrowhawk
Testing going well 25 Jun 2003
Plenty of buggetts have been uncovered and zapped with the coding equivalent of fly spray. Hurray! Battles are working (except for lords who don't yet take part). Slowly but surely...
? Posted by: Sparrowhawk
Oh yes it is! 25 Jun 2003
No it does work, it's just that no one ever writes ;-) Actually the mail *was* taking rather long to arrive but all seems ok now.
? Posted by: Sparrowhawk
e-Mail not working 25 Jun 2003
The Contact page seems to have stopped working. Not sure why, no error message is displayed. Until further notice, please contact me via the Yahoo group (see links page). If you have sent a mail and had no reply, please resend it via my Yahoo prof
? Posted by: Sparrowhawk
Testing phase to start soon 17 Jun 2003
Testing of a partially complete system is underway on my development PC. Once complete, I will upload the files to this site for all you patient registered players to have a go :) Aiming for early July.
? Posted by: Sparrowhawk
Alpha just around the corner (fingers crossed) 09 Jun 2003
Late-night/early morning baby duty has given me some time to cut some code! Struggling to shoehorn my battle algorithm into the main processing, but when that's done then the first alpha will be released.
? Posted by: Sparrowhawk
New arrival :) 16 May 2003
The birth of my second daughter has stopped all work for now - I'll start again when I have caught up on my sleep!
? Posted by: Sparrowhawk
Addendum 08 May 2003
I should have added that none of these changes are on the live site. As stated before, I won't be doing any updates to the live site until the first alpha release. At this point the site will be closed to all but system testers.
? Posted by: Sparrowhawk
Linking up the disparate parts 08 May 2003
I've nearly completed the integration of the world with the web site. eg, you can now request new games, accept and decline new games, and most of the start data is now created.
? Posted by: Sparrowhawk
Still coding 02 May 2003
Just in case anyone wondered, yes I'm still working on this, but imminent arrival of second child has taken priority :)
? Posted by: Sparrowhawk
Added 'Allow e-Mail alerts option' 22 Apr 2003
By default, all existing users have this set to OFF (change this in members' pages) - details are on Privacy Policy page
? Posted by: Sparrowhawk
Fixed email address bug when registering 22 Apr 2003
New users' email addresses were being truncated just before the @ symbol. Not sure when this bug crept in, but please check your details if you registered recently
? Posted by: Sparrowhawk
First game has gone live 15 Apr 2003
Though it's only on my dev machine, you can't recruit, you can't fight, and there are no movement penalties! But still, the multi-player angle seems to be working, though it does need some refining. I feel as though I have finally hit a major mile
? Posted by: Sparrowhawk
Steady progress! 04 Apr 2003
Not much to see that's new on the web site at the moment, but behind the scenes I have been writing the code to implement the whole New Game process, which requires a fair amount of database work. So, please bear with me, I'll get there eventually
? Posted by: Sparrowhawk
Fixed bug: Error message after registration 26 Mar 2003
I had inadvertently removed the script that confirmed successful registration - this is now resolved
? Posted by: Sparrowhawk
Fixed Opera display bug 25 Mar 2003
Opera was not displaying latest Tour graphics correctly, now fixed
? Posted by: Sparrowhawk
Lords' Armies are now displaying 25 Mar 2003
But you can walk right through them without recruiting, and there are no garrisons in any of the keeps or citadels - I have set it up so that they display irrespective of terrain type, like in DDR (more realistic I think)
? Posted by: Sparrowhawk
Upgrade to graphics engine 19 Mar 2003
Other lords/characters now displayed
Text now describes location ahead
The Foul lords have begun to appear (go say hello to Doomdark at Ushgarak!)
? Posted by: Sparrowhawk
Place descriptions added 17 Mar 2003
The single-user Tour now displays the current location name - and about time too! ;-)
? Posted by: Sparrowhawk
New Name and Site updates 14 Mar 2003
The site has a new name - Midnight/MU, to reflect the nature of this version. Also, I have made various updates to site validation and security
? Posted by: Sparrowhawk
Good progress on individual modules 11 Mar 2003
I've implemented the combat module now, though the algorithm will need tweaking. I't is different from the one used in the original LOM, though some similarities persist
? Posted by: Sparrowhawk
Registration operational 05 Mar 2003
Players can now register their details online
? Posted by: Sparrowhawk
News page added 05 Mar 2003
I have added this page to keep people up to date with progress
? Posted by: Sparrowhawk
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